This is the concept I created last year, a quick sketch for the main character. I did not add much detail to the face at that stage as during the initial animation you do not get to see her face at all.
I wanted to show her as a ‘casual’ authoritarian figure, in a role of police/military and gave her a badge and gun. In the 4th figure of her you can see her left hand is clenched with a blue glow surrounding it, conveying some sort of power. I wanted the image to show her choosing the power over the gun as something/someone catches her attention….
So here we are, this is the character I created a while back. Recently I have not had much time to work on my animation, I had hoped to have my teaser out by Eurogamer, but I doubt it will be ready in time now.
I have finished the environment, and some of the After Effects work, but my character work has gone one step forward and then two steps back. I had to redo a lot of her when I had a hard drive problem a while back, and yesterday my 3ds Max completely failed and I had to download the 2013 version.
None of the Autodesk downloaders worked for me and had to find a direct download from them. It took almost a couple of hours to download as some of you are aware from my many rants that my internet service is being upgraded over this month. Yay and sigh at the same time :/
I managed to salvage some of my files. I opened my latest character file to see the above picture, as you can see some of my settings have not transferred over correctly (on my to-do list), and it was my first attempt at the Garmet Maker, Cloth Modifier.
Obviously I made the top way too small, I did rectify that later on, but alas this is the only recent save I could salvage. My nice clothes I had made are all gone. Silver lining is that I get to refresh my memory on how to make them when I start all over again.
Anyway, once I have started adding the different clothes I will start adding more of the images to the blog, hopefully soon. Currently I am a very busy bee!